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Review of the game Desync

Suddenly, the first thing that rushes into … ears is the soundtrack. It does not just sound a background – it sets the pace of the whole game. It sounds a calm bat in a pause, plays very quietly between shootings and then sharply begins to loudly beat the ears with a powerful dose. I’m talking about soundtrack primarily because it is the main decoration of this game. It already clings to the main menu and does not stop pleasing ears throughout 5-7 hours of passage.

As for the game itself … There is no plot in it. Even a screen with a ton text. You are immediately thrown into cold lifeless corridors directly to the war with triangles collected from a pile and squares by robotic enemies. Desync immediately tears off the mask of a cheerful shooter – you just have to click on New Game.

Local dangerous guys.

Enemies kill two teles. Local stylistics can cause current streams from the eyes. Music is fiercely hits the ears. Desync is a hatred of a player. Hatred is stylish, dynamic hatred, Hardcore hatred.

It can be safely called if it is https://slotsnogamstop.co.uk/review/spinscastle/ operated on the concepts of modern memology, “Dark Souls from the world of shooters”. The whole game consists of moving from the arena to the arena and the harsh confrontation of the enemies attacking waves. The accuracy of your shooting will be a decisive factor only on the first pair of levels. Each enemy requires an individual approach to himself. Each arena requires careful study.

The main trouble is a constant deficit of ammunition. They fall only from enemies. Starting categorically quickly. This requires the player not only the ability to quickly and effectively shoot back, but also competently use the trap placed on the arenas. Few cartridges in your favorite rocket launcher? Lure the enemy on the spikes! It’s a pity that the intellect of local opponents periodically gives out “Fatal Error” and they are able to easily turn sharply and run away right in front of your nose or start to stomp in the spot and wind circles.

Invulnerability with which enemies begin to look something like this. The most vile modification.

But these troubles seem to be a thing of a trifle compared to Abberation. Abberation is the same levels of the main game, stuffed with bunches that greatly complicate life. The level begins from the very end, weapons in two hands and only one view of the level, if you end up ammunition, you will have to rush into a cliff in order to start the shootout again. The player himself is hung with modifiers: from the ban on sprint to the appearance of armor at enemies. These levels are not necessary, but the most powerful moments of the game are tied to them.

But, like Dark Souls and Cuphead, the game offers to simplify your life on the levels of fragments, collecting which you can pump your weapons, increasing damage, expanding ammunition and acquiring additional skills. You can assemble yourself an ultimatical set of guns that you like and turn into an imbal terminator. Life, even if not very much, but will facilitate.

And the whole set will complement the local reigree. Like any linear single jerk of our present, Desync is fixed on … records. The analogue of additional conditions from Doom here are achievements that give up for reprisals in a variety of and spectacular ways. Glasses accumulate due to quick passage with a minimum of deaths. You can try to take first place among the friendlist for a very long time.

The game is so popular so that even an extremely crooked-handed author of the review was able to get into the top 10. I do not boast, but I am sad from the fact that so few people played the game.

But, in my subjective opinion, the main charm of the game lies in its aesthetic component. In this music beating in the ears, in these jumping robots, in these obstacles on the screen with a wax under VHS, these two -tone corridors and cubes decaying into small particles.

In the presence of DESYNC straight hands, you can go after. 4.I spent 10 hours of my life on it, having taken first place in the friendlist, having gone and even recalculating some levels a couple of times and exhausting all the resources I wanted to shout “More!”. It was 10 hours of truly hot shootings.

For those who are not afraid of crowds of strange uncles with sledgehammers who will cut you from two strokes.

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