What is the meaning of Dying Light 2 I humanity, sympathy, post -apocalypse
I see The Game Awards and I am amazed – there is no Dying Light 2. And what the hell, because this is a brilliant story about the complexity of moral choice in the days of a la medieval post-apocalypse of the future. One thing is clear – the game clearly did not understand, and therefore I hasten to explain, not what, but about what was Dying Light 2. After all, games are the same works with its history, narrative and, where without this vulgar word, meaning.
Material in video format. Cross if you don’t want to read or want to support the author
But it’s worth starting from the base. At the beginning, not any more, but Chris Abellon, the scriptwriter of the satirical Fallout 1 and 2, politicized New Vegas, the philosophical Planescape Torment and much more, what surrounds the cult of fans surround. On E3, he promised a huge system of consequences from the solution made by the player and the ambiguous choice of the parties. And then he was fired. Avellon himself said that he worked only on a few quests, and the ARPG project wanders into a similar original Adventure. What amazing, even before the release, where the people began to talk about the fresh story due to the dismissal of Abellon. However, this is not so. Well, in the sense of RPG, the project did not become, but Techland responsibly approached the history of the sequel and created a deep, ambiguous story with many moral elections. But first about the plot, briefly retell it and move on to the analysis.
P.WITH. – I am a three or four quest, the key events of the main plot and the final twist of history, but those who have not passed, may not be worried – they will not spoil you especially the perception of the history of Dying Light 2, because the whole throb of the plot in certain moments and relationships between the characters. You can watch if you haven’t played and, I hope, want to play.
After the events in Harran, the VGM virus spread throughout the world, driving civilization into a state of the Middle Age. The whole firearm sunk into oblivion, and the only weapons were improvised means and bows with arrows. By 2036, Pilgrim, postmen and mercenaries in one person, which is the main character Aiden, became the only connection between the cities. In addition to its part -time jobs, his main goal is to find the sister of Mia, which he lost after escaping from the VGM object at five, being an experimental rabbit in the experiments of Dr. Valtz.
The search leads Aiden to Villedor, the city on the verge of a military conflict between the survivors, the so -called faction, and peacekeepers. True, the tension between them has been growing for so long that everyone got used to the situation. Professor Waltz is becoming a new danger, pursuing his mysterious goals, working with a colonel, nicknamed the butcher, that during the epidemic he threw chemical weapons into the city. The soul of the Waltza and Eiden sets out, wanting first of all to find a sister.
How the plot will develop further on the conscience of the player. But the general Conva is next. Arriving in the Old Villedor area, Aiden enters the conflict associated with the water tower, for which peacekeepers are fighting with the survivors. Having solved the problem and accepting one of the parties, the hero enters the center of the city, where the key element of the struggle for power is a television tower and radio rack on the roof. But all the insults of plus minus are forgotten after the mass attack of the city by the third side, the renegades of the colonel, which usually hanged out on the outflow of the city. Waltz decided to launch rockets towards the city and equalize it with the ground.
Although, in fact, no. It turns out that the Waltz https://piratespins.uk/ is an evil professor only in Aiden’s memory. In fact, okay, this is a turn of the level of Bollywood, turns out to be the father of the protagonist and his sister. Its motivation is not the activation of missiles, but the X-13 bunker, which has resources for saving the life support connected to the life support apparatus. The saddest part is that the inclusion of generators activates the attack protocol, directing rockets to the city.
Quests
In general, in the motivation of the main villain leitmotif of the story is traced. Everyone sees it peculiar, just in case I will take in brackets, the “political” goal is his vision of the life of the city. However, deeply personal motives are hidden behind her. The developers said that they were inspired by the game of thrones and walking dead, and they themselves participated in the development of a witcher 3. Zombies here are not opponents, but a plot tool for revealing human fears, vices and needs.
Quests here are the most important subject of discussion and almost every of them conveys the main idea of the project – the complexity of human relations, the conflict of ideologies, the conflict of relatives on different sides of the barricades. We will analyze a couple of quests for this ambiguity to confirm my words.
“Raise the glasses” is one of the first quests on the path of the player in this spirit. Aiden finds the scandal between the merchant Julian and the inhabitants of the bazaar. They accuse him of poisoning of water and want to hang him. But when Aiden himself first appeared at the bazaar, he himself was almost hanged. Therefore, both the protagonist and the player are familiar with this feeling of the unfair court, the first red flag of the survivors, by the way. Turning to the matter, Aiden manages to save one person who bought poisoned water and declares to the merchant Marco. He admits that he put in the most prominent place two poisoned bottles to teach the thieves. However, having drunk Marco confused the bottles and handed over several to the bazaar. The player is faced with the first difficult choice – to give the merchant in the market on court, protecting Marco and providing residents with a source of water, or to hand over the grief of the alkash. True, it will not work – Marco will decide to kill you and will fall by the player’s hands.
In the quest “Aiter”, the player really will have to go to a major deal with a conscience. The commander of the peacekeepers Aitor in the old Villedor will find you in the middle of the scene of the conversation with the waltz and see how Aiden will turn into a beast for a couple of seconds, interrupting everyone, including peacekeepers in a fit. Moreover, when solving the issue of water in the old district, Aiden will also throw the sticks into the wheels of the commander. Already in the center, we will receive a message that AITOR has survived, but is in a coma. Having taken up the quest, we will get to the home of the herbalist and that gives small sheets that will save his life, and large ones, which are poison. Here is the first choice – to substitute a woman by accusing her, and thereby destroying the Aitor. If you feel sorry for it, then the game of pity will not show you, because then you will have to personally poison or save the commander. Such is the price of his silence – the corpse of a strong, strong -willed person for the sake of the white reputation of the protagonist.
In the quest “missing”, a guy Damien will invite you for an interview. Having arrived at the place, it turns out that this is a bandit trap. After disassembling with them, we interrogate the guy and it turns out that he drove people to slaughter because of his brother hostage the bandits, that they are manipulated and forced him. It can be killed on the spot, because there is a crime. However, agreeing to save the relatives and finding the twin brother, we will find out that he is not hostage, but only manipulates the younger fool. Fights cannot be avoided and the twin dies at Aiden’s hands. After that, we find Damien at the time before Roskomnadzor. On the reader’s conscience, tell the truth or hide it, but hard to save the guy from the fatal jump of the guy. From the bitter truth, he will only jump, and only talk about life will be able to help him.
In all these quests, “what should be done” and “how a conscience will allow” constantly come into conflict. For society, it is better to substitute the seller of water, leaving the source of the drink, but you act differently. In the situation with the aitor, you need to save him, but to achieve the roller it is better not to violate relations with the peacekeepers. In the case of Damien, he needs to be put on trial, but as a result you try to dissuade him from a deadly jump.
And so you can make out almost every quest. Some of them are completely diving into a pool of personal issues and relationships, enveloping the line of confrontation between fractions or gangster showdowns. For example: quest “sister”, every time breaking my heart. Having stumbled upon the old man, he begins to fill in Aiden about the whereabouts of his sister. Having penetrated the indicated place, we find an unknown woman and meet her again only by returning to the old man. The girl takes Aiden aside and asks him to pretend to be his brother. It turns out that he has dementia and you can either give an old man to live in illusions, or to break his heart again, which he will forget.
In addition to squeezing stingy tears, some quests really ask ambiguous questions of the post -apocalyptic future. For example: The “Foster Family” quest tells about the guy Hugh, who has a bunch of adoptive sons. He will turn to Aiden for help, they say his son disappeared and we must find a guy. Having discovered a child and talking with him, and after with Hugh, we find out that a man accepts orphans and fugitive children, teaching them theft, looting and survival. This scheme of relationships in the conditions of Villedor does not allow you to determine whether a man is profitable on small and dexterous thieves, or really wishes teachers their useful skills.
Peacekeepers and survivors
And so you can disassemble every quest and every branch. But the main advantage of writing Dying Light 2 can already be distinguished – they are about different aspects of moral deformation in difficult conditions, but with the preservation of the general leitmotif. The tasks are different in context, but generally generally, which makes the story a holistic and strong. We identified the main conflict, but moved away from the sides of the conflict – peacekeepers and survivors.
They do not represent the rule of the board that the player must choose. Survivors represent complete anarchy, the difference in views and their inevitable conflict. Among them, as well as the brave and ambitious Sophie, strong and independent Loan, as well as a cunning dodger, a sectar producer, an alcoholic Frank and many other ambiguous people. Introducing for them, we are not for grouping, but of individual people whose position in power and leading people will be a shaky. In turn, the peacekeepers represented by Aiter, Matt and others are disciplined, strong, strong -willed, but authoritarian people with a desire to solve everything for all. I lead to the fact that the aspects of the conflict here are not an object for choosing between them.
Quests analysis
This story does not become a tracing paper of the same New Vegas, because there, first of all, it was about a preferred player by a vision of a future civilization. What social, economic and political model of society he see the most effective. True, all this with the exposure of each of them, the allocation of the shortcomings of each fraction and the next of this complexity of choice. There are only two fractions in Dying Light 2, demonstrating two extreme models of control over society – complete anarchy or total control.
The role in the plot is played not so much by the model itself as the conflict of individual people in the midst of it. This is a story about how personal or domineering bursts. Dying Light 2 shows the complexity or even the inability to maintain impartiality. But the final idea of the choice of the player – either on the benefits of complete impartiality and alienation from loved ones for the sake of building an ideal society, or about the importance of primarily a person, not a system.
Conclusion
I lead to what – in Dying Light 2, you should not play for cringing crowds of zombies and not even to resolve the conflict in society between anarchists and a totalitarian system. This is a human story about people and a change in moral principles in difficult conditions. The project requires you not an expert gaming opinion and assessment, but humanity and sympathy.
Finally, another quest for the example of this thesis quest “Real Friends”. A mother who has lost her sons turns to you in it. Going in search, you will find another boy who has lost the dog. It turns out that the guys got into the boy in confidence to steal his pet, let him go to meat and give him a starving mother. However, they will be attacked by zombies, from which their dog will save, having received a mortal wound. Having discovered this scene, you can only kill the dog or leave it.
Dying Light 2 is filled with gesture moral elections not only to shake the player, but to show the shift of the Overton window on a visual and, most importantly, interactive example. This is not to tell in the language of cinema or literature, because you make a decision. Therefore, the Techland project deserves attention.